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Extensible Markup Language  |  2009-11-26  |  3.9 KB  |  65 lines

  1. <?xml version="1.0" encoding="utf-8"?>
  2.  
  3. <!-- This file contains all the persistent data that must be loaded on game boot -->
  4.  
  5. <dataset>
  6.  
  7.     <!-- Game Database files (new system), Career files (new system) -->
  8.     <xml processor="game_database_database" filename="database/schema.bin" userdata="schema" map="UPDATE" pool="GAME_DATABASE_LOADING"/>
  9.     <binary processor="game_database_database" filename="database/database.bin" userdata="database" map="UPDATE" pool="NEW_DATABASE"/>
  10.     <call processor="game_career_manager" />
  11.     
  12.     <!-- Network files -->
  13.     <xml  processor="network" filename="network/statsdef.bin" map="UPDATE" pool="TEMPORARY" />
  14.     <xml  processor="network" filename="network/richpresenceinfo.bin" map="UPDATE" pool="TEMPORARY" />
  15.     <xml  processor="network" filename="network/server_file.xml" map="UPDATE" pool="TEMPORARY" />
  16.     <xml  processor="network" filename="network/safety_rating_config.xml" map="UPDATE" pool="TEMPORARY" />
  17.     <xml  processor="network" filename="network/race_session_filter_config.xml" map="UPDATE" pool="TEMPORARY" />
  18.         
  19.     <!-- osd files -->
  20.     <xml  processor="osdglue" filename="osd/config.xml" map="UPDATE" pool="TEMPORARY"/>
  21.  
  22.     <!-- Audio -->
  23.     <call processor="AudioManager" userdata="initial" />
  24.        <!-- <call processor="AudioManager" userdata="fe" />     -->
  25.        
  26.        <!-- Tuning table -->
  27.        <binary processor="LoadVehicles" filename="cars/tuning.tng" userdata="tuning" map="UPDATE" pool="VEHICLE_SYSTEM"/>
  28.         
  29.     <!-- Material manager -->
  30.        <xmltree processor="MaterialManager" filename="surface_materials.xml" map="UPDATE" pool="TEMPORARY" />
  31.       
  32.     <!-- Video Played Manager -->
  33.     <xml processor="VideoPlayedManager" filename="gameconfig/video.xml" map="UPDATE" pool="TEMPORARY" />
  34.     
  35.     <!-- Action map dataset file -->
  36.        <dataset filename="actionmap/actionMapPaths.xml" map="UPDATE" pool="TEMPORARY" /> 
  37.  
  38.     <!-- ForceFeedabck dataset file -->
  39.        <dataset filename="forcefeedback/forceFeedbackPaths.xml" map="UPDATE" pool="TEMPORARY" /> 
  40.  
  41.     <!-- Cutscene timelines -->
  42.   <xml processor="CutsceneManager" filename="cutscene/prerace.xml" userdata="prerace" map="UPDATE" pool="TEMPORARY" />
  43.   <xml processor="CutsceneManager" filename="cutscene/startsequence.xml" userdata="startsequence" map="UPDATE" pool="TEMPORARY" />
  44.   <xml processor="CutsceneManager" filename="cutscene/postrace.xml" userdata="postrace" map="UPDATE" pool="TEMPORARY" />
  45.   <xml processor="CutsceneManager" filename="cutscene/spectator_startsequence.xml" userdata="spectator_startsequence" map="UPDATE" pool="TEMPORARY" />
  46.   <xml processor="CutsceneManager" filename="cutscene/timetrial_prerace.xml" userdata="timetrial_prerace" map="UPDATE" pool="TEMPORARY" />
  47.   <xml processor="CutsceneManager" filename="cutscene/timetrial_startseq.xml" userdata="timetrial_startseq" map="UPDATE" pool="TEMPORARY" />
  48.   <xml processor="CutsceneManager" filename="cutscene/staggered_startsequence.xml" userdata="staggered_startsequence" map="UPDATE" pool="TEMPORARY" />
  49.   <xml processor="CutsceneManager" filename="cutscene/staggered_startsequence2.xml" userdata="staggered_startsequence2" map="UPDATE" pool="TEMPORARY" />
  50.   <xml processor="CutsceneManager" filename="cutscene/staggered_startsequence3.xml" userdata="staggered_startsequence3" map="UPDATE" pool="TEMPORARY" />
  51.   <xml processor="CutsceneManager" filename="cutscene/staggered_startsequence_at_front.xml" userdata="staggered_startsequence_af" map="UPDATE" pool="TEMPORARY" />
  52.  
  53.   <!-- Car Monitor Setup -->
  54.     <xml processor="CarMonitor" filename="car_monitor_setup.xml" map="UPDATE" pool="TEMPORARY" />
  55.     
  56.     <!-- Ghost cars -->
  57.   <!-- <xml processor="GhostSettings" filename="cars/ghost_settings.xml" map="UPDATE" pool="TEMPORARY" /> -->
  58.  
  59.   <xml processor="SpecialEffects" filename="effects/special_effects.xml" map="UPDATE" pool="TEMPORARY" />
  60.  
  61.     <!-- Trigger system -->
  62.     <xmlreader processor="trigger" filename="system/trigger_system.xml" userdata="system" map="UPDATE" pool="TEMPORARY" readerstack="512" />
  63.     
  64. </dataset>
  65.